Cash or cash equivalents, travel, merchandise and recognition are routinely
used to drive new or different behaviors. Each tool triggers distinct feelings
and reactions. Each has a distinct strength and weakness, which has to be
considered when building a motivational structure.
Incentives in Order of Desirability
Cash or gift cards are easily understood and universally accepted. They have an immediate gratifying impact but little or no lasting trophy value. Travel sets high expectations, has a trophy and memory value and frequently enrolls spouses or others into the motivational process. Merchandise, both high and low value, allows each individual to set their own targets and has the longest sustained trophy value.
On the flip side, cash is quickly spent--often on routine bills--and quickly forgotten. Travel is only as good as the actual experience and merchandise can break, go out of fashion or reach a point of diminishing returns in the minds of recipients. The ideal program understands the stimulus and response value of each tool and incorporates many tools to account for the different psychological buttons they push. Similarly, a well constructed program offers enough enticing reward choices to encourage each individual to set their own preferences.
The Strengths of Non-Cash Programs
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The Limitations of Cash Rewards
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